The final bridgebetween capture and virtual runtime.

Nexus — a 3DGS production pipeline optimized for next-generation engines. Move photoreal assets from prototype validation to runtime execution in one continuous flow.

Quantum tunnel Nexus placeholder

Capture ➔ Optimize ➔ Runtime

01 Capture
02 Optimize
03 Runtime

3DGS / 4DGS

source ingest
LOD BAKE FPS
surface budget68%
texture bake4.2x
frame headroom31ms
Unity Unreal CineJSON physics sync

01 / Capture

Capture

Compatible with mainstream 3DGS / 4DGS source protocols, with one-click ingest for production teams.

inputRAW
outputSCENE PACK
statusready

02 / Optimize

Optimize

Automated decimation and texture baking preserve AAA-grade fidelity while extracting every frame of performance.

inputCAPTURED
outputRUNTIME ASSET
statusready

03 / Runtime

Runtime

Deep Unity & Unreal integration, with live physical-parameter sync through the CineJSON protocol.

inputOPTIMIZED
outputENGINE BUILD
statusready

Let your engine see the physical world clearly.