Player-facing visual
Player-facing visual
Gameplay scene visual
Gameplay scene visual

Applications

Gaming Use Cases

Use PixelRaft across game-world review, engine-side scene handoff, and research-oriented world representation.

Game asset review surface
Web-facing map and environment review
Dasein / forest_hub_v24
Town gate River set Night variant
Approved art direction
18 review notes

Asset Hosting Platform

Browser review for maps, environments, and live-world assets.

Bring game scenes into one review surface for art direction, outsource approval, and external presentation before assets move into a build.

Level review Vendor approval UGC showcase
Engine handoff workspace
Import, optimize, and hand off to runtime teams
3DGS capture 9.8M splats
Nexus
Unreal scene Nanite proxy
Unity runtime mobile LOD
Importclean
Shaderbound
Frame60 fps

Pipeline

Engine handoff for Unity, Unreal, and real-time iteration.

Move captured scenes and 3DGS assets into gameplay production for blockout validation, previs, and runtime testing.

Unity / Unreal Scene iteration Runtime prep
World-state simulation view
Physics-native scene state and world constraints
gravity 9.8 m/s2
semantic zone cover / climb / path
contactstable
occlusionlive
agent routevalid

World Model

Scene representation for AI worlds, simulation, and richer gameplay systems.

Connect appearance, physical cues, and scene constraints inside one representation for teams exploring simulation-heavy game systems.

AI worlds Training space Physical context

GET STARTED

Need to scope a game-specific workflow?

We can walk through asset types, engine stack, review flow, and the right entry point across platform, pipeline, and world model.